Hello Everybody!

Welcome to RE-Animation, a blog about an animation project started by three friends and creative “professionals”. Hopefully, we’ll have frequent updates about the project we’re working on and give everyone an inside look at the development, creativity and foolishness that is going on.

With that, here’s a brief description of the characters working on this show…

David “D3″ Darrow
Video Editor, Audio Designer
Having grown up during the beginnings of 3D animation, video games, digital audio, and of course personal computers, the steady advance of technology, especially for entertainment’s sake, has been a constant influence on David. Seeing how creative people use (and misuse) technology for creative expression is always inspiring to him.Originally studying music and lighting design in college, he found that people were willing to pay him money to play with their computers as long as they received things that resembled business reports, corporate presentations, and advertising brochures. Joining a startup at the beginning of the multimedia revolution, he continued to learn new ways of avoiding real work: interactive CDROM development, web design, video editing, and flash animation. Focusing on video led him to a job producing video for elearning, and now he works as an independent video producer/editor for a number of corporate and small-business clients.

The conundrum of working as a creative person in the business world has led him to this project, possibly as an entry into the entertainment world, or at least to work on something that doesn’t contain the words “core competencies”.

Micah Fegley
Director, 3D Modelor/Rigger/Animator
While other kids were absorbing their Vitamin D in the sun, Micah was learning ”Rocket Skate 101″ from Wile E Coyote.  Tom & Jerry were the guide to a loving sibling relationship.  G.I. Joe taught him that knowing was half the battle and that people never die when an airplane blows up from a direct hit with a missile.  But there was always something more.  Something he needed to do.  Was this his destiny?

After studying traditional art in college, teaching himself 3D modeling and texturing, working in video production and eLearning as a 3D Generalist, Micah finally realized his destiny, learning animation and graduating from Animation Mentor in September of 2011.  Quickly noticing the state of the economy and its effects on switching careers, he decided to revisit an old friend he conjured up over a decade ago (man, I’m old…).

While delivering pizzas for an unnamed-red-roofed-cola-owned-food-chain, Micah would use that time not to pay attention to the road, but live inside his brain, developing ideas for paintings, etchings and, of course, animations.  A seed was planted by a scooter advertisement on television and it has been growing ever since.  This animation, with the generous help of the rest of the team, will finally be realized, hopefully, before Micah needs a scooter of his own.

Kevin Connolly
Art Director, Look Dev, Texture Artist
In the first grade, Kevin was told to fold a page into 6 squares and draw the appropriate pictures, a simple enough task for most kids.  However, he was less than cooperative.  After many meetings between his parents and teacher, and many threats of failing the first grade, the truth finally came out.  It wasn’t that Kevin couldn’t fold the paper correctly – there just wasn’t enough room for his drawings.

So begins the life of a graphic designer.

There’s no question Kevin won’t stop to think about.  With degrees in Graphic Design and Philosophy, he’s equal parts designer/philosopher, the kind of guy who asks the questions that confound or annoy most others.  Luckily, if you’re reading this, you’re probably someone who’s likely to join in the discussion.

A designer by trade, a serial doodler by birth and a diehard Phillies fan by blood, Kevin’s role is to make sure the work is representing the emotion and vision the team has conceived. He’s the one who keeps it cohesive and visually stunning.  He also breaks up the fights between Micah and Dave.

So it can’t be that bad.  You read past the intros.  Hopefully the next update will be a little more interesting… and graphically enhanced with great production art.

 

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